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Old Oct 10, 2008, 08:29 AM // 08:29   #1
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Default For Great Justice

I Would like to QQ a bit about For Great Justice.. Is it even worth using anymore? with 8sec.. lol and 45 sec recharge :S At least change it back to double adrenaline..! Why nerf it? It wasn't owerpowered........... gg AN.
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Old Oct 10, 2008, 09:02 AM // 09:02   #2
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The thing I was wondering is why not throw it into Strength and scale it's duration?
(But then again - I don't PvP so this doesn't have the slightest influence on my warrior guy. Just wondering if the abuse that caused the change would still persist with a change like that.)
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Old Oct 10, 2008, 09:14 AM // 09:14   #3
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yea huge Nerf. assassins are to blame for it. with there stupid backbraker and FGJ one man spike.
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Old Oct 10, 2008, 09:24 AM // 09:24   #4
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Quote:
Originally Posted by upier View Post
The thing I was wondering is why not throw it into Strength and scale it's duration?
because izzy fails at skill balancing ?
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Old Oct 10, 2008, 10:08 AM // 10:08   #5
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Ya it does seem a little pointless now, almost like a smiters boon but not quite as bad. Why not make all dagger attacks gain 1/2 strike of adrenaline. Change for great justice to gain double adrenaline again (max 2 strikes) and revert duration.
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Old Oct 10, 2008, 10:56 AM // 10:56   #6
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killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
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Old Oct 10, 2008, 11:11 AM // 11:11   #7
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killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
what about warriors who switch to elemental to attack another warrior ? should they lose all their adrenaline ?

just tie FGJ to any warrior attribute for pvp, just like they tied chilling victory to wind prayers for pvp


the sin build has been around for months, how long will we have to wait to see izzy balance brainless builds (rao, bspike...) ?
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Old Oct 10, 2008, 11:12 AM // 11:12   #8
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Quote:
Originally Posted by Bigger Redd View Post
killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
WOW, that makes sense.

OR: only building adrenaline on weapon skills if corresponding weapon is equipped. (By, i.e. , Actually "disabling" skills linked to weapon that is not equiped (thus making them ineligible for adren gains.))
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Old Oct 10, 2008, 11:49 AM // 11:49   #9
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Scale with strength has my vote.
Stuff only gets nerfed because secondary warriors abuse it.
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Old Oct 10, 2008, 11:58 AM // 11:58   #10
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Scale with strength would certainly work for me. 100% killed the skill dam BB sins not even that good!

BB sin >Sheild bash=FTW
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Old Oct 10, 2008, 12:04 PM // 12:04   #11
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imho scale it with tactics, so you can still use it on a secondary (with appropriate investiment)
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Old Oct 10, 2008, 12:12 PM // 12:12   #12
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Quote:
Originally Posted by zwei2stein View Post
WOW, that makes sense.

OR: only building adrenaline on weapon skills if corresponding weapon is equipped. (By, i.e. , Actually "disabling" skills linked to weapon that is not equiped (thus making them ineligible for adren gains.))
uhm,... ever considered some warriors use spears to build up adrenaline before rushing to their opponent?
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Old Oct 10, 2008, 01:29 PM // 13:29   #13
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Quote:
Originally Posted by Bigger Redd View Post

I suggest losing adrenaline upon swapping weapons.
If they do that im deleting my Warrior.

Change FGJ to Strength,problem fixed.
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Old Oct 10, 2008, 02:03 PM // 14:03   #14
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Quote:
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uhm,... ever considered some warriors use spears to build up adrenaline before rushing to their opponent?
Tac / Str move wins then.
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Old Oct 10, 2008, 02:15 PM // 14:15   #15
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Originally Posted by Bigger Redd View Post

I suggest losing adrenaline upon swapping weapons.
I really think you've never played warior.
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Old Oct 10, 2008, 02:31 PM // 14:31   #16
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Tac / Str move wins then.
No tactics..no good warrior uses tactics.That would require investing in a useless attribute for adren gain.Making it as useless as it is now.
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Old Oct 10, 2008, 02:48 PM // 14:48   #17
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gg warriors. needs to be scaled with strength. or recharge reduced.
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Old Oct 10, 2008, 03:21 PM // 15:21   #18
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Quote:
Originally Posted by Bigger Redd View Post
killed the skill imo..

I suggest losing adrenaline upon swapping weapons.
I'd follow this suggestion but only if you lose adren when you switch types of weapons.

EG.
Sword > Axe
not
Sword > Ele Sword
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Old Oct 10, 2008, 03:23 PM // 15:23   #19
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Quote:
Originally Posted by Secksy View Post
I'd follow this suggestion but only if you lose adren when you switch types of weapons.

EG.
Sword > Axe
not
Sword > Ele Sword
Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.
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Old Oct 10, 2008, 04:12 PM // 16:12   #20
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Then wars who use spears to gain adren(which is every good warrior) gets screwed. If you havent played a warrior dont post in a warrior related thread.
Spears and long/flatbows to stay out of casting range as well.
I also agree that losing adren on weapon type switch would be bad idea.
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